I'm just not sure you can call yourself a 'hero' when you raised your starting funds by breaking into an old lady's house and shovelling everything down your hero pants. Thief on the other hand is a little strange, because you're encouraged to fund your quest by robbing innocent people and fencing their stuff at the Thieves' Guild. Fighter goes without saying, as does Magic User-a full-on Wizard needs to know more spells. The only really weird thing is the character choices. And usually get a funny line or death message out of it. They won't necessarily work to solve a specific puzzle, but at least you can try and be told exactly why you failed. Alternatively, if you're a magic user, you end up with a whole sack full of spells that aren't just restricted to combat. "Click" comes a message, as you successfully pick your nose. A few 'dead man walking' moments aside, it's a great adventure in a spectacularly rich world-not simply in offering multiple ways to solve many puzzles, but playing with the tools it gives you. There's a ton I could say about Quest for Glory 1, almost all of it positive, especially in its VGA remake.
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